Director Mode

An immersive, dark studio where you direct video by talking. Describe a scene and it appears as a short clip with native audio — then refine it conversationally: "warmer light", "make it rain", "keep everything else the same." Every note becomes a new take that remembers the one before it, so you shape the shot instead of re-prompting from scratch.

How It Works

One direction note per take

1. Step in.Open Director Mode from the Video Creator Canvas toolbar or the Director Mode banner in chat's video mode. The landing plays a slow loop of cinematic footage under a black mist — type or dictate your opening shot in the left column.

2. Watch Take 1 roll. Clips are 3–10 seconds at 720p with native audio, and usually land in about a minute. The stage keeps the room alive while it renders.

3. Direct the change. On set, the take fills the whole room and the composer stays right where it was on the landing — type the next note and the new take carries over the scene, characters, and physics from the take it edits, applying only your change.

Story Mode — Plan the Whole Film First

One brief in, a shot list out

Directing take by take is perfect for one shot. For something longer — a scene, a short, a five-minute piece — pick Story on the landing instead of One shot, and describe the whole thing at once. Theo asks a couple of short questions, casts the characters, and lays the film out shot by shot before anything renders.

The questions are cards, not a chat. Theo asks two to four things it genuinely can't guess — what it should look like, who it's about, how it ends — and each one is a row of tappable options with a free-text box if none of them fit. Answering the whole interview takes about as long as reading it. Then you pick a runtime from a short menu that tells you what each length actually buys ("8 shots — enough for a full arc"), sized against the clip length your engine really renders.

Your cast is drawn before anything rolls. The moment the plan lands, Theo starts drawing every named character in the Character Studio — a canonical portrait plus a full turnaround from the other angles. You don't press anything; it just starts. Those images anchor every shot the character appears in, which is what keeps a person recognisably the same person across a twenty-shot film.

Shots wait for the cast — on purpose. Generatestays disabled until every character is drawn. Rolling early doesn't fail, it does something worse: the engine invents each person from the written description, and invents them differentlyin every shot — which is the one problem planning a whole film is meant to solve. The rail tells you how many are left. If a character genuinely can't be drawn, you get a Roll anyway escape rather than a dead end.

Look before you spend. The Casttab on the right edge holds the whole company, and it opens by itself when you arrive at a planned story — the cast is both what's being drawn and what rolling is waiting on, so it's the first thing worth looking at. Each character is a portrait with the slot number the script refers to them by ("image 1") and how many angles have landed; tap one to see it big, flip through every angle, redraw it, or open the full Character Studio. Hide(or Escape) folds it back into the tab when you want the whole stage — and the room moves out of its way while it's open, so the play controls and the top bar are never underneath it. The shot strip and the script stay live behind it either way. Worth doing before you roll: eight renders is a real spend, and a wrong face is much cheaper to catch here.

Every shot has a full script, and you can edit it. Pick a shot from the strip along the top and its complete direction opens in the left rail — the style register, the cast, the lighting, and a time-anchored beat script that choreographs the shot second by second ([0-3s] establish, [3-6s] react, and so on). It's the same comprehensive format a director would write by hand, and it's a text box: change the line that's wrong, hit Save, and your version is what rolls from then on. Revertbrings Theo's back. When you'd rather just watch, Hide folds the whole script away and a Script pill appears beside the play controls to bring it back — each production remembers which way you left it.

Every take of a shot, side by side. Roll a shot more than once and its takes appear as thumbnails under the script. Tapping one SCREENS it in the room — that's a preview and nothing more. The star is the decision: it picks the take that shot contributes to the play-through, the download, and the final cut. Two separate actions on purpose, so comparing takes can't quietly rewrite the film. Tap a star again to unpin it and the shot goes back to using its newest finished take.

The last card is the finish line. The shot strip ends with a Final cut card. It stays greyed out while shots are still to roll and tells you how many are left — the finish line is visible from the start rather than appearing once you get there. Once every shot has landed it opens the Final Cut builder, which joins your starred takes into one finished video with transitions, narration, and a score, then hands you a download. Worth knowing: the cut re-uses your takes as they are rather than re-rendering them, so it comes out at the quality you rolled the shots at. If you want a higher-resolution master, choose the bigger quality setting on the shots BEFORE you cut — that costs more credits per shot, which is why it isn't automatic.

Rolling the film. Generate rolls the shot you're reading; Generate all walks the rest of the plan in order — one shot at a time, start to finish: it dispatches a shot, waits for that shot to land, then moves to the next, all the way to the end of the plan. Shots render one at a time because that's a real limit, not a queue we're hiding, and both buttons show what they'll cost before you press them. A long run is a long wait, so keep the tab open: closing it pauses the run rather than losing it, and reopening the production picks up at the first shot that still needs rolling. If a shot fails, the run stops there instead of charging for everything after it.

It's an ordinary production underneath. Each shot is a scene, so everything else in Director Mode keeps working: re-roll a shot for another take, star the one you want, trim it in the timeline, play the film through end to end, download the scenes, or cut them together with Final Cut.

Directing Great Takes

Short notes beat long paragraphs

Edits work best as one focused change per take: "Change the lighting to golden hour." "Make the umbrella red." "Slow the camera push." Ending with "Keep everything else the same" pins the rest of the scene in place.

For a fresh generation, describe the subject, action, setting, camera move, and mood. Want one continuous shot? Say "single continuous shot, no cuts."

Direct the sound too. Takes render with native audio, so describe it: "Audio: rain on glass, distant thunder, no music." Say "no dialogue" when you want a silent performance. For text inside the shot, put it in quotes: "a neon sign that reads ‘OPEN LATE’."

Time the beats. Timestamp ranges choreograph the clip: "[0-3s] establish the scene. [3-6s] the key action. [6-8s] hold on the final frame." The sparkle in the composer holds these pro tips — tap one to drop it straight into your note. And when you'd rather not structure it yourself, tap the wand: Theo rewrites your note the way the engine reads best, with a one-tap Undo and nothing sent until you roll it.

Need more room? When a note grows past a few lines, an Expand button appears in the composer — it opens the writing room, a full-size page for detailed scripts and beat sheets. Drop a .md or .txt file to import it straight into the note, keep attaching images and characters from the footer, and press ⌘/Ctrl+Enter to roll the take. Closing the room keeps your draft.

Lighting Studio — Pick a Style by Looking at It

Every lighting style shows itself

"Moody lighting" means something different to everyone — including the engine. When your workspace has the Lighting Studio enabled, a lamp buttonsits in the composer's controls row. It opens a visual gallery: every lighting style is shown as a real photograph of the same stand-in subject lit that way, so you choose a look by seeing it — not by guessing what its name means.

Four decisions, one at a time. The studio is organised as collapsible sections — lighting style, colour & mood, where the scene lives, and fine-tune — and each header shows what's currently picked, so you open only the decision you're making and a collapsed studio still reads as your complete recipe.

Start from a style. The style section holds the setups a cinematographer reaches for by name — Rembrandt, split, butterfly, loop, noir, silhouette, high key, golden hour, overcast, hard midday, window light, neon practical, firelight, moonlight, stage spotlight, and classic three-point — grouped as Portrait, Dramatic, Natural, and Stylized. Tap a tile and it fills the big preview up top; drag the preview (or tap the orbit dots) to walk all the way around the subject — front, three-quarters, either profile, and directly behind. The orbit wraps, so you can keep circling. The other sections pick the colour & mood (noir, golden hour, teal & orange, bleach bypass, …) and where the scene lives (studio, interior, exterior day or night, stage, vehicle).

Your picks blend together. Pair a style with a colour or a scene and the big preview doesn't stay a preset photo — it blends everything you picked into one new photograph of the same stand-in, so "Rembrandt · teal & orange · night exterior" is something you can seebefore you commit. The caption names the blend while it's being prepared, and if a blend isn't available the preview quietly keeps the base style photo.

Fine-tune the lights. Open Fine-tune for a top-down set diagram — your subject in the middle, the camera at the bottom, and each light as a dot you drag around them. Every light has a job — key, fill, rim, background, or practical — and plain-language controls: Height (below, eye level, high, overhead), shadow edge (hard to soft), distance (near to far), brightness, a warmth slider from candlelight to sky-blue, and a row of colour gels. The studio keeps a running contrast ratio in view — the number that decides whether a shot reads as flat, natural, dramatic, or hard-contrast. Once you fine-tune, the preview marks itself Adjusted, because the photo now shows your starting style rather than your exact rig.

The photos show the style, not your scene. Previews are photographs of a stand-in subject so every style is instantly comparable. They are not renders of your take — what the engine receives is the precise lighting direction the studio writes, and the collapsible "The direction this writes" panel shows you those exact words before you commit.

Lock it onto the take. Use this lightingturns the design into precise cinematography language — it leads with the style's own name and defining look (a Rembrandt take is told to carve the triangle of light, not just where the lamps sit), spells out direction, height, quality, ratio, colour, and environment, and tells the engine this light wins over whatever the scene itself would imply. It rides alongside your direction note. A chip above the composer shows what's applied ("Rembrandt · 3 lights"); tap it to reopen the studio, or ✕ to drop it.

It sticks. The rig rides every take you roll until you change or clear it, so a whole scene can be lit consistently. Retrying a take re-uses the lighting that take was shot with, a reopened production picks up the rig from your most recent lit take, and editing an existing take with a new rig reads as a relight: change the light, keep the shot. Perform takes are the exception — they render at the framing of the photo or footage you attached, so the lighting design doesn't apply there.

Choosing Your Engine

Flash or Cinema — pick per take

When your workspace has the premium tier enabled, two tabs rise off the composer's top-left edge. Flash is the fast, conversational default: takes land quickest, and an edit re-renders the same shot with just your change — built for rapid back-and-forth iteration, and the lightest on credits.

Cinemais the premium tier: sharper fidelity, richer native audio, and longer shots (up to ~15 seconds) with multi-shot pacing. Cinema edits work differently — instead of re-rendering the same shot from memory, the engine watches the prior take's actual footage and applies your change on top of it, preserving the motion, camera work, characters, and setting. That makes it the strongest choice when characters or reference images anchor the scene. Cinema takes render more slowly and cost about 4× the credits of a Flash take.

Set the length & quality. With Cinema selected, a settings button appears in the composer's controls row showing your current pick (for example 720p · Auto). Open it to choose the quality — 480p, 720p, 1080p, or 4K — and the length — Auto (the engine paces the shot) or a fixed 4–15 seconds. Higher resolutions and longer clips look better but render more slowly and cost more credits (1080p is about 2× a 720p take; 4K is the most, and the slowest). Your pick rides each take, so a reopened production and a retried take both remember it.

One thing worth knowing about quality. A Cinema edit works by watching the prior take's actual footage, and the engine only accepts footage up to 720p as that source. A shot you rendered at 1080p or 4K is perfect to screen, export, and cut into a final cut, but it can't be handed straight back to Cinema for the next edit. Theo catches that before you spend anything and offers the way through right there: make a 720p copy of the shot and edit that (your original take stays exactly where it is), or edit the take on Flash instead. Worth knowing because it isn't obvious — the quality setting in the composer picks the resolution of the nexttake, not the one you're editing, so turning it down there won't unlock the edit. If you already expect to keep iterating on a shot in Cinema, staying at 720p keeps that loop seamless.

Mix freely. The pick is per take: switch engines mid-production any time, and either engine can edit takes rendered by the other. Takes made on Cinema carry a small Cinema chip in the thread, a reopened production defaults to the engine you used last, and the ⓘ tab beside the toggle holds this same guide right on set.

Perform — Make Someone Say It

Bring your own voice

Already have the audio? Attach it with the waveform button in the composer and the take is driven by that track instead of being described into existence. Perform reads what you attached alongside it and picks one of two shapes for you — there is no extra mode to choose.

A photo speaks it. Attach an audio track plus a photo of a person (or stage a saved character) and that person performs the audio — lip sync, expression, and head movement, in their own likeness. Your direction note isn't the script here: the audio is. Use the note for staging instead — "slow push in, warm key light" — or leave it empty and just roll.

Or dub a take. Hover any finished take in the thread and tap the waveformicon — "Dub this take" arms that footage, switches you to Perform, and opens the audio picker in one tap. The new take is that same footage with your audio taking over the speech: same shot, same performance, new words. It works on generated takes and on your own uploaded clips alike, and the original take is never touched.

Formats and length. MP3, WAV, M4A, AAC, or OGG, up to 25 MB and 60 seconds. The composer plays the track back before you spend a take and shows its length, because that's what you're billed on. Tracks over 30 seconds render at 720p rather than 1080p — the whole performance is worth more than the extra pixels.

Framing.A Perform take keeps the shape of whatever you attached — your photo, or the take you're dubbing — so the 16:9 / 9:16 pick doesn't apply to it. Everything downstream still works normally: Perform takes star for the playthrough, export with the rest, and can be edited afterward on Flash or Cinema like any other take.

Credits. Perform is billed by the second of audio rather than per take, and dubbing existing footage costs considerably less than animating a still. A short line is cheap; a full minute is not. The credit breakdown lists each Perform take with its length so the number is never a mystery.

Takes, History & Branching

Every take stays on the timeline

A quiet thread of takes lives right under the composer — newest first, older takes fading away as the story grows. Click any take to screen it, download it, or unmute its audio. Nothing is overwritten: a bad note never costs you a good take.

Preview the full frame. Everything happens in the Immersive room — the take plays edge-to-edge across the whole canvas. Tap Preview (top-right, on desktop) to screen the selected take uncropped at full quality on an elegant centered screen — ringed by mood lighting sampled live from the footage itself, like a bias light behind a television. Esc drops you straight back on set.

Edit from any take. Hover a finished take and hit the pencil to make it the base for your next direction — perfect for branching ("actually, go back to Take 2 and try it at night"). Each scene holds up to 30 takes; your five most recent productions sit on the landing, and See all opens the full library in a drawer.

Name your production. The title starts as your first direction — double-click it (or tap the pencil) in the top bar to rename it. The new name follows the production everywhere: on set, on the landing shelf, and in the library drawer.

Clean up the shelf. Hover a production card and tap the trash twice to delete it (the second tap confirms), or use the trash pill on set to delete the production you're in. Deleting removes every take with it.

Scenes, Playthrough & Export

Build a whole production, scene by scene

The scene strip above the composer turns one shot into a full production. Tap + Sceneto open the next scene (up to 200 per production), click a chip to focus it, double-click to rename it ("Opening shot", "The reveal"), and use the arrows on the active chip to reorder. Each scene keeps its own takes — up to 30 — so you can iterate every moment independently.

Continue into the next scene. Tap + Sceneand the new scene picks up from the current scene's chosen take: Theo grabs that take's final frame as the visual starting point and carries the same characters, setting, lighting, and style into the next moment — then layers your new direction on top. A "Continuing from…"chip sits above the composer (it shows a brief "capturing…" while it grabs the frame). Open the chip to pick a different scene to follow — say, jump Scene 3 back to Scene 1 — or clear it with ✕ to start the scene fresh.

Let Theo write the next scene. Don't know what happens next? Leave the note empty and tap the wand. Theo reads the story so far — every scene in order, and the exact frame the last one ended on — then writes the next shot for you: a new beat that follows on, with a camera move and a sound cue, ready to roll. It never sends on its own: the direction lands in the composer as a draft, so you can edit it, tap Suggest another for a different idea, or Undo suggestionand write your own. Once there's text in the note, the same wand goes back to being Rewrite my direction.

Star the keeper. In the take thread, tap the star on the take you want that scene to contribute. Unstarred scenes automatically use their newest finished take, so a playthrough is always ready.

Play it through. With two or more playable scenes, Playscreens the whole production as one continuous sequence — each scene's chosen take, dissolving smoothly from one to the next, with a scene rail to jump around.

Take it with you. Downloadexports every scene's chosen take, numbered in order ("01 — Opening shot.mp4"…) — up to 30 scenes arrive as a single zip; bigger productions download file by file. Drop them straight into any editor to finish your ad, trailer, or film.

The Timeline & Cutting Scenes

See the whole film at a glance

When your workspace has the timeline enabled, the numbered scene chips become small thumbnails— same place, bottom-left under your takes, but now you can see what each scene actually is. The rail scrolls, and it follows whichever scene you're working on, so your most recent moments are always the ones in front of you.

Open the timeline. The Timelinebutton beside the rail slides the full editing bay up from the bottom of the screen: every scene as a card, laid out in reading order, so a forty-scene production is one glance instead of a long scroll. Escape (or tapping outside) drops you straight back on set — it's a place you visit, not a bar that lives on top of your footage.

Drag to re-order. Inside the timeline, pick a card up and drop it where it belongs — the new order is the order your production plays and exports in, and it saves instantly. The ◀ ▶ buttons on each card do the same thing one step at a time if you'd rather not drag.

Cut a scene.In the timeline, open a card's Cutaction to trim, crop, and time that scene without re-rendering it. Drag the two handles on the strip under the preview to set where the scene starts and ends; drag the corners of the box on the frame to re-frame the shot; and set a playback speed (0.5× to 2×) or mute the take's own sound. Everything previews live, and Reset puts the scene back the way it was.

Nothing is destroyed. A cut is a note on the scene, not a new render — it costs no credits, your original take is untouched, and you can change or clear it any time. Cards show a small scissors badge when a scene carries one, and the cut applies wherever the production plays as a film: the playthrough and your Final Cut. Because a trim is measured against one specific take, starring a different take in that scene clears the cut rather than applying it to footage it was never made for.

One thing to know about downloads. The per-scene Download always gives you the full, untouched clip. Your trims and crops are applied when the studio assembles the film — so use Final Cut when you want a single file that reflects every cut you made.

Final Cut

Edit every scene into one finished video

When your workspace has Final Cut enabled, a clapperboard button sits beside the scene strip on any production with a playable scene. It opens the edit bay — five steps (Scenes, Look, Sound, Script, Screen) that turn your takes into one cohesive, professionally edited video you can download as a single file. Click-first throughout: you can build the whole cut without typing a word.

Your footage is always on screen. Step one is a bay of live tiles — every scene playing, not a checkbox with a label, so you can see exactly what's going in. Tiles play the scene as cut, so a trim you set earlier is what you watch here. Once you move on, the scenes shrink into a film strip that rides along the top of every remaining step — choosing a tone or a narrator never means losing sight of the footage it applies to. (A few tiles play at a time, nearest first, and hovering one always wakes it. Nothing autoplays if you've asked your system for reduced motion.)

Order, include, trim — in one place. Drag a tile to re-order the cut, toggle a scene out (it drops to a shelf below, one tap from coming back), and open Trimright on the tile to set that scene's in and out points, framing, speed, or mute without leaving the bay.

Direct each transition. Between every pair of tiles sits the join itself. Leave it and it follows the cut's overall style; set it and that one boundary does exactly what you said — a hard cut, a dissolve, a fade through black, or a wipe. Pinned joins are marked, so you can always tell what you chose from what you inherited, and clearing one hands it back to the deck-wide style.

Say what the cut is for. On Look, pick the kind of video — an ad, a story, a social reel, a trailer, a product demo, or a documentary — and the tone. If none of the moods fit, choose Customand write the tone in your own words ("dry, deadpan, a little tired"); Theo quotes you rather than paraphrasing. Above it all sits the goal— one line on what this video needs to do ("convince a skeptical CFO this pays for itself"). It's the single strongest piece of direction you can give: every line of the script is written to serve it.

Cast the narrator. Sound opens a cast of voices grouped by character — documentary, authoritative, warm, energetic, intimate — and each one auditions: tap it and hear a line before you commit. Some narrators also take delivery notes ("slower, almost whispered"), and the ones that can are the only ones that offer the field — you're never typing direction into a voice that can't act on it.

Score it your way. Pick a mood for the music, or write your own: the preset you were on seeds an editable brief, so composing a custom score is an edit rather than a blank page. Describe it the way you'd brief a composer — "sparse piano, no drums, builds in the last third" — and Theo scores the cut to it.

Let Theo write the voiceover. With narration on, Theo watches your actual takes and writes a script paced to the runtime, shaped to your video type and tone, and aimed at the goal you set. Approve it as-is, edit any line yourself, or type a quick note ("warmer, less salesy") and let Theo refine it — with a one-tap Undo. You can also paste a reference script or upload a reference video to steer the writing.

Screen it before you commit. The last step prepares the real narration and score, then plays the whole edit right there — your scenes dissolving in order with the actual voiceover and music layered on top. What you hear in the preview is exactly what ships in the render. Change a narrator, a delivery note, or the score brief and the preview knows it's stale, so you always screen the cut you're about to make.

One file out. Create final cut sends the edit to the studio, where transitions, audio ducking, and the final mix are mastered into a single MP4. Rendering continues in the background (one final cut renders at a time per production) — when it lands, play it on set and hit Download. Your takes and scenes are never touched: a final cut is a new export, so you can re-cut the same production as many ways as you like.

Every cut, on one shelf. Once a production has rendered a cut, a Final cutsbutton appears in the top bar beside your credits. It opens the shelf: every version you've made, newest first, each with its own thumbnail, runtime, and the recipe you picked ("Ad / Promo · Cinematic · 3 scenes"). Hover a card to preview it, tap the arrow to download it on the spot, or open it to watch full-size and remove it. The clapperboard beside your scenes still MAKES a cut; the top-bar button is where you FIND them.

Keep what matters. A production holds its eight most recent cuts — once you go past that, the oldest finished cut makes room for the new one. Download anything you want to keep for good.

Characters

Keep the same faces across takes and productions

Found a character you love in a take? Tap the person icon on the playing take, drag a box around them on the frozen frame, give them a name, and they're saved to your character library — the exact pixels, not a description.

Bring them back. Character Studio sits in the top bar beside your credits — on the Director Mode home screen and inside any production — and opens your full library in one tap. (The people icon in the composer still previews your three most recent characters, See all opens the same library, and the Characters tab on the right edge is still there.) From the library you can rename, delete, use a character, or open their studio: Use on the home screen starts a fresh story, and inside a production it stages them for the next take. Staged characters count toward the three-image limit.

Their whole sheet anchors the take. When a staged character has Character Studio turnaround views (full body, side, back, portrait), every angle rides along to the render automatically — one staged card, full-sheet consistency from any camera position — while still using just one of your three image slots.

The cast, on set. The Casttab on the right edge of any production lists everyone who has appeared in it — how many takes they're in, with quick actions to stage them again or add someone new from your library. Remove from scene rolls a fresh take of the current scene without them: the character is erased and everything else stays the same, and nothing already shot is lost.

Character Studio

Build your cast like a production designer

Every character you save gets a cinematic hero asset rendered automatically: your exact character re-lit on a dark studio backdrop, like a movie poster. To step onto their own set, hit Character Studio in the top bar of any production and tap Open studio on their card — or take the shortcut on the save toast. The character fills the room edge-to-edge, with your tools docked along the bottom, the same immersive feel as directing takes. Your original capture stays untouched: it's always the first tile on the sheet and the face of the character everywhere; generated assets never replace it.

The character sheet. Render the hero plus the full continuity turnaround (portrait, full body, back, and side profile), every view locked to your original character so you (and the engine) can hold them from every angle. Every render is explicit: tap an empty tile to generate it, hover a filled one to regenerate or delete it, and tap any asset to put it on the stage. If a render drifts too far from your character, the studio discards it instead of saving a stranger; run it again.

Give them a voice. The voice chip in the top bar (or the Voices tab on the right edge) opens the audition drawer. Browse by Male / Femaleand by style — Commanding, Calm & steady, Warm, Smooth, Energetic, Dark & mysterious. Tap any row to hear a short in-character audition, then tap Use to give it to your character; their current voice stays pinned at the top with a one-tap Remove. The voice rides along on every take the character is staged in, guiding how they sound in the rendered audio.

Identity notes. Tap the note chip in the top bar to keep a line or two about the character — wardrobe, personality, era ("always in a red leather jacket, dry humor"). Notes fold into every take they appear in, so those details genuinely shape renders across productions.

Create variants. Type (or dictate) a change into the composer at the bottom, like "winter coat", "battle-worn", or "gala tuxedo", or attach an image of the look you want them to take on; their identity stays locked while the styling follows your reference. The preview shows the original and the variant side by side so drift is obvious at a glance — then Save as new character. Variants join the cast strip beside the base character, each independently stageable in your takes.

Keep it tidy. Hover any filled sheet tile to download the asset, and use the trash pill in the top bar to delete a variant (the base stays) or retire the whole character — the second tap confirms.

Use in Project. One tap opens a centered picker of your productions — living thumbnails that play each one's latest take — plus a Start a new production tile. Pick a destination and the character arrives already staged in the composer, their full character sheet anchoring every take.

Character Bible & "The Introduction"

The rules of your character's life

A character bible is rules, not a story: short, non-negotiable laws about who the character is — "Always wears the cracked aviator goggles", "Never raises her voice", "Walks with a slow, deliberate limp." When your workspace has it enabled, the Bible tab on the right edge of the Character Studio (or the book chip in the top bar) opens the drawer. Add rules yourself, or describe the character in plain language and Theo drafts the rules — you review each one, accept what fits, and nothing saves until you hit Save bible. Each rule carries a category chip — Identity, Look, Behavior, Speech, World — tap it to recategorize.

Rules ride into every take. Stage the character in any production and their bible injects into the render automatically. On fresh shots, Theo goes further: he restructures your direction around the rules— wardrobe laws shape what's visible, behavior laws shape the action, speech laws shape the dialogue — while the character's multi-angle renderings keep their identity locked. Your note in the take history stays exactly as you wrote it.

The Introduction. Once the bible is saved, render the sealed-bible film: a pitch-black silhouetted room, one spotlight, one microphone — your character walks up out of the dark, says hello, and dictates the rules of their life in their own voice. It renders on the Cinema engine at 1080p for a full 15 seconds, in the background — keep working and the film lands in the drawer, ready to screen full-bleed on the studio stage. Re-render it whenever the bible evolves.

Voice & Reference Images

Speak your direction

Tap the wave button to dictate. The transcript lands in the composer (never auto-sends) so you can polish the note before rolling.

Anchor with images

Attach up to 3 images (JPEG/PNG, 20 MB each). Tag one as the first frame to animate it literally, and leave the rest as references — the take pulls their subjects, products, or style into the scene.

Let Theo rewrite your direction

Tap the wandin the composer (it's also the top action inside Pro tips) and Theo restructures your note the way the engine reads best — subject and action, setting, one deliberate camera move, lighting, and an audio cue for a fresh shot; a surgical "change only this" instruction when you're editing a take or your own footage. The rewrite replaces your note in place with a one-tap Undo, and never rolls the take for you — you always review before shooting.

Edit Your Own Footage

You can bring your OWN clip onto the set. Tap the clapperboardin the composer (or drop a file straight onto it) to add an MP4, MOV, or WebM clip — up to 100 MB and about 15 seconds. The clip lands in the scene as an Uploaded take: playable immediately, free to register, and never modified or re-encoded.

Then direct it like any other take: "make it rain", "swap the car for a bike", "relight it as golden hour". Each note renders a NEW ~10-second take built from your footage — your original stays untouched as a base you can always branch from, and every follow-up edit chains conversationally exactly like generated takes.

  • Short clips work best. Edits render as ~10s takes, so a tight source clip is what the studio can faithfully rework end to end.
  • Capture characters from it. Pause your uploaded clip on the stage and use the capture button to save anyone in it to your character library — then stage them in brand-new scenes and productions.
  • Continue its story. Start the next scene from your clip and Director Mode carries its final frame forward as the visual anchor.
  • Region note. In some regions the engine can't edit uploaded footage yet (generated takes still edit everywhere) — you'll see a clear message if that applies to you.

Format

Landscape (16:9)

Default. Websites, hero loops, widescreen previews.

Portrait (9:16)

Shorts, Reels, Stories. Pick it with the tabs on the composer's top edge before the first take — the whole production stays in that frame.

Each take (generate or edit) uses a flat amount of AI credits.

When the Content Filter Steps In

Retries happen automatically — you rarely see a flag

Every render passes through a provider-side content check, and that check famously misreads realistic faces — even fully AI-generated ones — as photos of real people. Because the check isn't perfectly consistent, Director Mode now retries a flagged take automatically (a fresh submission is a fresh check) before ever showing you an error. The take simply keeps rolling; retries never cost extra credits.

If a take still fails flagged, the message tells you the retries already happened. From there: try a more stylized or different-angle shot of the character, or — on a Cinema take — tap Try on Flash right on the failed take. It re-runs the same direction and anchors on the Flash engine, whose content check is entirely separate and often waves the same take through.

Why edits can trip it: an edit hands the engine your prior take's footage and reference images along with the note — so even a harmless direction like "just change the logo" re-runs the check on everything attached. That's why the fix is a retry or an engine switch, not a different wording. Only a direction the filter blocks for its own phrasing (violence, explicit content, named real people) needs a rephrase.

Availability

Preview feature

Director Mode is rolling out gradually and runs on a preview engine — output is 720p today, and clips top out at ~10 seconds. In some regions, editing applies only to takes generated inside Director Mode (not to footage you upload). Occasional retakes are part of the craft: if a note lands oddly, run it again or rephrase.

Treat it like a set: get the master shot first, then direct one change at a time. Small, confident notes — lighting, weather, wardrobe, camera — compound into exactly the shot you imagined.

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